ignored victims + improve weapon message
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e3dbf1300d
commit
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@ -15,14 +15,14 @@ public sealed class DeathLogPlugin
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[PluginEntryPoint("DeathLog", "1.1.0", "DeathLog", "Axwabo")]
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[PluginEntryPoint("DeathLog", "1.1.0", "DeathLog", "Axwabo")]
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public void OnEnabled()
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public void OnEnabled()
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{
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{
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PluginAPI.Events.EventManager.RegisterEvents(this);
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EventManager.RegisterEvents(this);
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Log.Info("DeathLog loaded!");
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Log.Info("DeathLog loaded!");
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}
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}
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[PluginUnload]
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[PluginUnload]
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public void OnDisabled()
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public void OnDisabled()
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{
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{
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PluginAPI.Events.EventManager.UnregisterEvents(this);
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EventManager.UnregisterEvents(this);
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Log.Info("DeathLog disabled!");
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Log.Info("DeathLog disabled!");
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}
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}
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@ -36,6 +36,7 @@ public sealed class DeathLogPlugin
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{
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{
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_spawnWaveOccurred = false;
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_spawnWaveOccurred = false;
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_lastId = "";
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_lastId = "";
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LogHandler.KosIgnoredVictimNetIdList.Clear();
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}
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}
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[PluginEvent(ServerEventType.TeamRespawn)]
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[PluginEvent(ServerEventType.TeamRespawn)]
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Axwabo.Helpers;
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using Axwabo.Helpers;
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using PlayerRoles;
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using PlayerRoles;
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@ -18,6 +19,8 @@ public static class LogHandler
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private static readonly Color DntColor = new(0.59f, 0.59f, 0.59f);
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private static readonly Color DntColor = new(0.59f, 0.59f, 0.59f);
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public static readonly HashSet<uint> KosIgnoredVictimNetIdList = new();
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private static bool IsWeapon(ItemType type) => type is ItemType.GunCOM15
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private static bool IsWeapon(ItemType type) => type is ItemType.GunCOM15
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or ItemType.GunCOM18
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or ItemType.GunCOM18
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or ItemType.GunCom45
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or ItemType.GunCom45
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@ -56,7 +59,7 @@ public static class LogHandler
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var victimRole = victim.Role;
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var victimRole = victim.Role;
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var footprint = handler.Attacker;
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var footprint = handler.Attacker;
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var attackerRole = footprint.Role;
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var attackerRole = footprint.Role;
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var canBeKos = !kosPermitted && IsKos(victimRole, attackerRole);
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var canBeKos = !KosIgnoredVictimNetIdList.Contains(victim.NetworkId) && !kosPermitted && IsKos(victimRole, attackerRole);
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var scpAttacker = PlayerRoleLoader.TryGetRoleTemplate(attackerRole, out FpcStandardScp _);
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var scpAttacker = PlayerRoleLoader.TryGetRoleTemplate(attackerRole, out FpcStandardScp _);
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Log(sizeScalar => "KILL LOG".Bold().Color("yellow") + "#" + string.Format(
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Log(sizeScalar => "KILL LOG".Bold().Color("yellow") + "#" + string.Format(
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GetKillMessage(handler, canBeKos, hasWeaponEquipped, isCuffed, carriesWeapon, scpAttacker, sizeScalar),
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GetKillMessage(handler, canBeKos, hasWeaponEquipped, isCuffed, carriesWeapon, scpAttacker, sizeScalar),
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@ -130,7 +133,7 @@ public static class LogHandler
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show && (carriesWeapon || hasWeaponEquipped)
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show && (carriesWeapon || hasWeaponEquipped)
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? (hasWeaponEquipped
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? (hasWeaponEquipped
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? " Victim was " + "holding".Underline() + " a weapon."
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? " Victim was " + "holding".Underline() + " a weapon."
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: " Victim was " + "carrying".Underline() + " a weapon."
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: " Victim had a weapon " + "in their inventory.".Underline()
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).Color(Cyan).Size(30.Scale(sizeScalar))
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).Color(Cyan).Size(30.Scale(sizeScalar))
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: "";
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: "";
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