user id + after spawn wave ignorance config
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parent
db884621a9
commit
96f5b28427
@ -1,6 +1,7 @@
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namespace DeathLog;
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public sealed class DeathLogConfig {
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public sealed class DeathLogConfig
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{
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public bool LogSimpleDeaths { get; set; } = true;
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@ -8,6 +9,8 @@ public sealed class DeathLogConfig {
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public bool LogLeavingScpPlayers { get; set; } = true;
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public bool IgnoreLeavingAfterSpawnWave { get; set; } = true;
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public bool KillOnSightPermitted { get; set; } = false;
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public float DefaultFontSizeScalar { get; set; } = 1;
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@ -9,16 +9,19 @@ using Respawning;
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namespace DeathLog;
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public sealed class DeathLogPlugin {
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public sealed class DeathLogPlugin
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{
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[PluginEntryPoint("DeathLog", "1.1.0", "DeathLog", "Axwabo")]
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public void OnEnabled() {
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public void OnEnabled()
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{
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PluginAPI.Events.EventManager.RegisterEvents(this);
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Log.Info("DeathLog loaded!");
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}
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[PluginUnload]
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public void OnDisabled() {
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public void OnDisabled()
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{
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PluginAPI.Events.EventManager.UnregisterEvents(this);
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Log.Info("DeathLog disabled!");
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}
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@ -29,20 +32,22 @@ public sealed class DeathLogPlugin {
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private bool _spawnWaveOccurred;
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[PluginEvent(ServerEventType.RoundStart)]
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private void OnRoundStarted() {
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private void OnRoundStarted()
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{
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_spawnWaveOccurred = false;
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_lastId = "";
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}
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[PluginEvent(ServerEventType.TeamRespawn)]
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private void OnTeamRespawn(SpawnableTeamType team) => _spawnWaveOccurred = true;
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private void OnTeamRespawn(SpawnableTeamType team) => _spawnWaveOccurred = Config.IgnoreLeavingAfterSpawnWave;
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private static bool IsUnknownCause(DamageHandlerBase handler) =>
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handler is UniversalDamageHandler udh && udh.TranslationId == DeathTranslations.Unknown.Id;
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handler is UniversalDamageHandler udh && (udh.TranslationId == 0 ? string.IsNullOrEmpty(udh._logsText) : udh._logsText == DeathTranslations.Unknown.LogLabel);
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[PluginEvent(ServerEventType.PlayerDying)]
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private void OnPlayerDeath(Player player, Player attacker, DamageHandlerBase handler) {
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if (player.Role == RoleTypeId.None || string.IsNullOrEmpty(player.ReferenceHub.nicknameSync._myNickSync))
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private void OnPlayerDeath(Player player, Player attacker, DamageHandlerBase handler)
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{
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if (player.Role is RoleTypeId.None or RoleTypeId.Scp0492 || string.IsNullOrEmpty(player.ReferenceHub.nicknameSync._myNickSync))
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return;
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if (attacker != null && handler is AttackerDamageHandler adh)
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LogHandler.LogAttackerDeathMessage(player, attacker, adh, Config.VisibilityRequirement, Config.KillOnSightPermitted, Config.DefaultFontSizeScalar);
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@ -55,8 +60,9 @@ public sealed class DeathLogPlugin {
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}
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[PluginEvent(ServerEventType.PlayerDamage)]
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private void OnDamage(Player player, Player attacker, DamageHandlerBase handler) {
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if (!IsUnknownCause(handler) || player.ReferenceHub.roleManager.CurrentRole is not FpcStandardScp)
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private void OnDamage(Player player, Player attacker, DamageHandlerBase handler)
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{
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if (!IsUnknownCause(handler) || player.ReferenceHub.roleManager.CurrentRole is not FpcStandardScp {RoleTypeId: not RoleTypeId.Scp0492})
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return;
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var stats = player.ReferenceHub.playerStats;
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_lastHealth = stats.GetModule<HealthStat>().CurValue;
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@ -69,7 +75,8 @@ public sealed class DeathLogPlugin {
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private string _lastId;
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[PluginEvent(ServerEventType.PlayerLeft)]
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private void OnPlayerLeave(Player player) {
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private void OnPlayerLeave(Player player)
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{
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if (!_spawnWaveOccurred && Config.LogLeavingScpPlayers && player.UserId == _lastId)
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LogHandler.LogLeavingScp(_lastRole, _lastHealth, _lastHumeShield, Config.VisibilityRequirement, Config.DefaultFontSizeScalar);
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}
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@ -10,7 +10,8 @@ using UnityEngine;
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namespace DeathLog;
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public static class LogHandler {
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public static class LogHandler
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{
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private const string Lime = "#00FF00";
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private const string Cyan = "#00FFF6";
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@ -38,14 +39,16 @@ public static class LogHandler {
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GetVictimStatus(player, sizeScalar)
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), true, permissions, defaultScalar);
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private static string GetDeathMessage(DamageHandlerBase handler, float sizeScalar) => handler switch {
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private static string GetDeathMessage(DamageHandlerBase handler, float sizeScalar) => handler switch
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{
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CustomReasonDamageHandler custom => $"{{0}} has died: {custom._deathReason.Bold().Color(Lime).Size(30.Scale(sizeScalar))}",
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UniversalDamageHandler universal => $"{{0}} has died. Reason: {universal._logsText.TrimEnd('.').Bold().Color(Lime).Size(30.Scale(sizeScalar))}",
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WarheadDamageHandler => $"{{0}} died to {"the Alpha Warhead".Bold().Color(Lime).Size(30.Scale(sizeScalar))}",
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_ => $"{{0}} has died. {"Reason is unknown".Italic().Color(Lime)}"
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};
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public static void LogAttackerDeathMessage(Player victim, Player attacker, AttackerDamageHandler handler, PlayerPermissions permissions, bool kosPermitted, float defaultScalar) {
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public static void LogAttackerDeathMessage(Player victim, Player attacker, AttackerDamageHandler handler, PlayerPermissions permissions, bool kosPermitted, float defaultScalar)
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{
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var isCuffed = victim.IsDisarmed;
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var inv = victim.ReferenceHub.inventory;
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var hasWeaponEquipped = IsWeapon(inv.CurItem.TypeId);
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@ -67,22 +70,26 @@ public static class LogHandler {
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|| victimRole == RoleTypeId.Scientist && attackerRole == RoleTypeId.ClassD
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|| victimRole == RoleTypeId.ClassD && attackerRole is RoleTypeId.FacilityGuard or RoleTypeId.NtfPrivate or RoleTypeId.NtfSergeant or RoleTypeId.NtfSpecialist or RoleTypeId.NtfCaptain;
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private static void Log(Func<float, string> msg, bool success, PlayerPermissions playerPermissions, float defaultScalar) {
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foreach (var p in Player.GetPlayers()) {
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private static void Log(Func<float, string> msg, bool success, PlayerPermissions playerPermissions, float defaultScalar)
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{
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foreach (var p in Player.GetPlayers())
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{
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var sender = p.ReferenceHub.queryProcessor._sender;
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if (!p.RemoteAdminAccess || !PermissionsHandler.IsPermitted(sender.Permissions, playerPermissions) || ToggleLogsCommand.HiddenIdList.Contains(sender.SenderId))
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if (!p.RemoteAdminAccess || !PermissionsHandler.IsPermitted(sender.Permissions, playerPermissions) || ToggleLogsCommand.HiddenIdList.Contains(p.UserId))
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continue;
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var scalar = ToggleLogsCommand.SizeScalar.TryGetValue(sender.SenderId, out var sizeScalar) ? sizeScalar : defaultScalar;
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var scalar = ToggleLogsCommand.SizeScalar.TryGetValue(p.UserId, out var sizeScalar) ? sizeScalar : defaultScalar;
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sender.RaReply(msg(scalar), success, true, "");
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}
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}
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private static string GetIdWithDnt(Player player, float sizeScalar) {
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private static string GetIdWithDnt(Player player, float sizeScalar)
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{
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var dnt = player.DoNotTrack;
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return $"{(dnt ? "(DNT)".Color(DntColor).Size(50.Scale(sizeScalar)) + " " : "")}{player.UserId.Color(Color.magenta)} {player.PlayerId.ToString().Bold().Color("yellow").Size(30.Scale(sizeScalar))}";
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}
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private static object GetKillerStatus(Player attacker, float sizeScalar) {
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private static object GetKillerStatus(Player attacker, float sizeScalar)
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{
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var role = attacker.Rm().CurrentRole;
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return GetIdWithDnt(attacker, sizeScalar)
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+ " "
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@ -90,7 +97,8 @@ public static class LogHandler {
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+ " " + attacker.Nickname.Bold().Size(35.Scale(sizeScalar));
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}
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private static object GetVictimStatus(Player victim, float sizeScalar) {
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private static object GetVictimStatus(Player victim, float sizeScalar)
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{
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var role = victim.Rm().CurrentRole;
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return GetIdWithDnt(victim, sizeScalar).Size(25.Scale(sizeScalar))
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+ " "
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@ -101,7 +109,8 @@ public static class LogHandler {
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private static string GetKillMessage(AttackerDamageHandler handler, bool canBeKos, bool hasWeaponEquipped, bool cuffed, bool carriesWeapon, bool scpAttacker, float sizeScalar) =>
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(canBeKos && !hasWeaponEquipped ? "POSSIBLE KOS".Color("red").Size(50.Scale(sizeScalar)) + " " : "")
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+ (cuffed && !scpAttacker ? "DETAINED KILL".Color(Cyan).Size(50.Scale(sizeScalar)) + " " : "")
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+ handler switch {
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+ handler switch
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{
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RecontainmentDamageHandler => $"{{0}} {"recontained".Bold().Color(Lime).Size(35.Scale(sizeScalar))} {{1}}",
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FirearmDamageHandler firearm => GetFirearmKillLog(firearm, sizeScalar),
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ScpDamageHandler => $"{{0}} killed {{1}} using the {"default SCP attack".Bold().Color(Lime).Size(35.Scale(sizeScalar))}",
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@ -128,7 +137,8 @@ public static class LogHandler {
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private static string GetFirearmKillLog(FirearmDamageHandler firearm, float sizeScalar) =>
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$"{{0}} shot {{1}} with {firearm.WeaponType.ToString().Bold().Color("red").Size(35.Scale(sizeScalar))} to the hitbox " + firearm.Hitbox.ToString().Color("red").Bold().Size(35.Scale(sizeScalar));
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private static string GetScp096AttackType(Scp096DamageHandler scp096) => scp096._attackType switch {
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private static string GetScp096AttackType(Scp096DamageHandler scp096) => scp096._attackType switch
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{
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Scp096DamageHandler.AttackType.Charge => nameof(Scp096DamageHandler.AttackType.Charge),
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Scp096DamageHandler.AttackType.SlapLeft => "Left Slap",
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Scp096DamageHandler.AttackType.SlapRight => "Right Slap",
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@ -136,14 +146,16 @@ public static class LogHandler {
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_ => "[an unknown attack type]"
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};
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private static string GetScp049AttackType(Scp049DamageHandler scp049) => scp049.DamageSubType switch {
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private static string GetScp049AttackType(Scp049DamageHandler scp049) => scp049.DamageSubType switch
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{
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Scp049DamageHandler.AttackType.Instakill => nameof(Scp049DamageHandler.AttackType.Instakill),
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Scp049DamageHandler.AttackType.Scp0492 => "SCP-049-2",
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Scp049DamageHandler.AttackType.CardiacArrest => "Cardiac Arrest",
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_ => "[an unknown attack type]"
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};
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private static string GetScp939AttackType(Scp939DamageHandler scp939) => scp939._damageType switch {
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private static string GetScp939AttackType(Scp939DamageHandler scp939) => scp939._damageType switch
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{
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Scp939DamageType.Claw => nameof(Scp939DamageType.Claw),
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Scp939DamageType.LungeSecondary => "Lunge Secondary",
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Scp939DamageType.LungeTarget => "Lunge Target",
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